AI Model Reviewer

Kimi K3 in OpenCode 1.18.32

skills on · OpenCode 1.18.32 + default skills kitKit: default (46 web/Three.js/QA + 33 video) · 79 skills installed; skill use not recorded

← Open in the gallerySame prompt, all models

Zoom, inline player and more ways to view
Poster frame of Kimi K3's page
Open the original page

The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).

OKMobile touch arcade gamemax effortNeutral harness

Wall time 29m 55sCost $2.02 reported

Review

No verdict yet.

The full review

OK. Finished on its own after 29.9 min.

Scores

AI judge

Not scored

No rubric for this prompt

Visitor votes and reviewer grades are not available yet.

AI judge
AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
Visitors
Public voting with a blind reveal is coming: you score the output first, then see the other scores.
Reviewer
The reviewer's own grade appears here once it is added.

Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

as run, 594 characters. Every result for this prompt

Build a complete, polished mobile-first 3D arcade game in Three.js as one self-contained index.html (no external assets; all geometry, textures and sound procedural). Portrait orientation, touch controls (swipe/drag and tap) with keyboard fallback for desktop. Include a title screen, at least 3 increasing difficulty phases, score and best-score persistence in localStorage, juicy feedback (screen shake, particles, procedural Web Audio sfx), pause/resume when the tab is hidden, and a game-over screen with restart. Must hold 60 fps on a mid-range phone; keep draw calls low with instancing.

How it was made

Wall time 29m 55sFirst artifact at 18m 01s5 saved versions

Versions saved during the run

5 intermediate outputs, in the order the model wrote them.

Version 5 of 5
  1. Version 1 at 18m 08s thumbnailv1 18:08
  2. Version 2 at 20m 45s thumbnailv2 20:45
  3. Version 3 at 22m 16s thumbnailv3 22:16
  4. Version 4 at 26m 47s thumbnailv4 26:47
  5. Version 5 at 28m 30s thumbnailv5 28:30

No transcript was delivered with this result.

Cost breakdown

Headline cost $2.02, as reported by OpenCode (its own bill for the run). The list-price estimate from the token counts is $2.02.

Tokens by typeTokens$ per 1MCost
Input (uncached)166,378$3.00$0.4991
Cache write0$3.00$0
Cache read2,410,838$0.30$0.7233
Output53,157$15.00$0.7974
of which reasoning23,246billed as output
Total computed from tokens
$2.0197
Total reported by the harness
$2.0197
Difference
matches

OpenCode 1.18.32 reported its own total; token counts x list prices shown beside it. The harness reports reasoning tokens separately from output; here output includes them (29,911 visible + 23,246 reasoning), and both bill at the output rate.

Prices: https://platform.kimi.ai/docs/pricing/chat, 2026-09-24.

Run notes

one prompt, agentic harness (self-review allowed)

  • frozen prompt (written): written 2026-10-06 from the X idea scan (prompts_queue; X_IDEAS.md 2026-10-06 entries) for MR wave n1; category threejs; zero results
  • plain OpenCode config copy (providers only; no ECC instructions/agents)
  • default skills on: 79 skills in this run's xdg/config/opencode/skills
  • opencode export written to a file (not piped)
  • Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
  • Isolation audit: none
  • Renderer: Three.js embedded inline (the minified library sits inside index.html, built by the run from its local three.min.js) driving a WebGLRenderer (line 274) with Web Audio sound and a touch-control overlay, in one self-contained HTML file; no CDN, no external assets.
  • Card video: the run's own video.mp4 (H.264 yuv420p, unchanged). Poster: the run's own render.png.
  • Kimi K3 served via Fireworks (OpenCode provider fireworks-ai).
  • Same frozen prompt as the other rows on this test; configurations differ and all rows are unscored, so this is not a head-to-head result.