AI Model Reviewer

Claude Haiku 5.5 in Claude Code 2.1.280

skills on · Claude Code 2.1.280 + default skills kitKit: default (46 web/Three.js/QA + 33 video) · 79 skills installed; skill use not recorded

← Open in the gallerySame prompt, all models

Zoom, inline player and more ways to view
Poster frame of Claude Haiku 5.5's page
Open the original page

The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).

OKOctopus reefhigh effortNeutral harness

Wall time 17m 49sCost not recorded: the run's token counts were never reported, so there is no estimate

Review

No verdict yet.

The full review

OK. Finished on its own after 17.8 min.

Scores

AI judge

Not scored

No rubric for this prompt

Visitor votes and reviewer grades are not available yet.

AI judge
AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
Visitors
Public voting with a blind reveal is coming: you score the output first, then see the other scores.
Reviewer
The reviewer's own grade appears here once it is added.

Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

as run, 803 characters. Every result for this prompt

Build a Three.js scene: An octopus crawls across a colourful coral reef, its eight tentacles animated as curling chains of segments that reach and grip, its skin shifting colour to match the coral it passes. Schools of small fish swim past and caustic light patterns dance on the sand. Mouse drag orbits the camera. Everything is built in code from Three.js geometry, materials and shaders; no external models or textures. Build it as index.html (plus any local asset files you create) in the current directory. Three.js may load from a pinned CDN. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot.

How it was made

Wall time 17m 49sFirst artifact at 6m 44s8 saved versions

Versions saved during the run

8 intermediate outputs, in the order the model wrote them.

No transcript was delivered with this result.

Cost breakdown

No cost figure: the run's tokens were never reported, so there is nothing to estimate from.

Tokens by typeTokens$ per 1MCost
Input (uncached)42n/an/a
Cache write58,621n/an/a
Cache read1,372,761n/an/a
Output66,637n/an/a
Total computed from tokens
unknown
Total reported by the harness
none

No harness total and no complete list-price estimate. No list price for claude-haiku-5-5 in config/prices.json; no estimate computed.

Run notes

one prompt, agentic harness (self-review allowed)

  • frozen prompt (written): our frozen prompt, suite threejs_50 (harness variant), written 2026-09-27 (zero results)
  • plain wave-1-equivalent cc_config copy (settings.json + .claude.json; no ECC files)
  • default skills on: 79 skills in this run's cc_config/skills
  • Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
  • Context setting: Claude Code default 200k context
  • Isolation audit: none
  • Renderer: Three.js r160 (0.160.0) loaded as ES modules from the jsDelivr CDN through an import map (index.html line 20), with the OrbitControls and BufferGeometryUtils add-ons from the same CDN, driving a WebGLRenderer (line 34); one ~19 KB HTML file that is NOT fully self-contained (it needs network access to cdn.jsdelivr.net to load Three.js). Needs a WebGL-capable browser (any current desktop or mobile browser); no WebGPU needed.
  • Card video: none (the run's video.mp4 is not H.264 yuv420p with 30+ frames under 24 MB). Poster: the run's own render.png.