AI Model Reviewer

Claude Opus 5.5 in Claude Code 2.1.280

skills off

← Open in the gallerySame prompt, all models

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Poster frame of Claude Opus 5.5's page
Open the original page

The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).

OKPs1 horror kitchenhigh effortNeutral harness

Wall time 22m 32sCost $4.23 estimated

Review

No verdict yet.

The full review

OK. Finished on its own after 22.5 min.

Scores

AI judge

Not scored

No rubric for this prompt

Visitor votes and reviewer grades are not available yet.

AI judge
AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
Visitors
Public voting with a blind reveal is coming: you score the output first, then see the other scores.
Reviewer
The reviewer's own grade appears here once it is added.

Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

as run, 995 characters. Every result for this prompt

Build a single-file Three.js scene of a low-poly PS1-era survival-horror kitchen at night: vertex-snapping jitter, affine texture warping, 320x240 render target upscaled with dithering, fog, a flickering fluorescent tube, a humming fridge whose door creaks open, and a flashlight cone. First-person WASD + mouse look with a slight head bob. Include an IDLE AUTO-PLAY mode where the camera walks a slow scripted path through the room and something shifts when it looks away. All geometry and textures procedural; output one index.html, no external assets. Save the main page as index.html in the current directory (plus any local asset files you create), with no build step. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU, no WebGPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot. Finish with a short README.md describing the controls.

How it was made

Wall time 22m 32sFirst artifact at 18m 03s8 saved versions

Versions saved during the run

8 intermediate outputs, in the order the model wrote them.

No transcript was delivered with this result.

Cost breakdown

Headline cost $4.23, estimated from the token counts at list price.

Tokens by typeTokens$ per 1MCost
Input (uncached)58$4.00$0.0002
Cache write160,340$5.00$0.8017
Cache read4,214,897$0.20$0.8430
Output129,012$20.00$2.5802
of which reasoning77,636billed as output
Total computed from tokens
$4.2252
Total reported by the harness
none

Computed from harness-reported token counts x list prices.

Prices: Project price table (vendor list prices), 2026-09-22.

Run notes

one prompt, agentic harness (self-review allowed)

  • frozen prompt (written): X-idea prompt queue (frozen in prompts_queue), MR wave 5 Three.js/WebGPU expansion; category threejs; IDLE AUTO-PLAY mode in prompt; engine threejs harness suffix appended; zero results
  • plain wave-1-equivalent cc_config copy (settings.json + .claude.json; no ECC files)
  • Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
  • Context setting: 1M ([1m] model name)
  • Isolation audit: none
  • Renderer: Three.js WebGLRenderer (site/index.html line 61). Three.js r169 loads from the unpkg CDN (import map at line 42), so the live demo needs network access. No WebGPU needed.
  • Card video: the run's own 8 s session capture of the idle auto-play mode (62 frames, 1280x720, headless Chromium, no GPU), re-encoded as H.264. Poster: the run's own render.png.
  • Same frozen prompt as the Codex CLI + GPT-6 Sol row. The two configurations differ (Claude Code at effort high, Codex at effort max) and both rows are unscored, so the pair is not a head-to-head result.