AI Model Reviewer

Claude Fable 5.1 in OpenCode 1.18.32

skills off

← Open in the gallerySame prompt, all models

Poster frame of Claude Fable 5.1's page
Open the original page

The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).

Recorded from the live demo (stepped clock). Preview video recorded by this site from the live demo. The moving picture above is that preview; the button runs the real page.

Stopped by usTidewatermax effortNeutral harness

Wall time 42m 57sCost $13.95 reported

Snapshot 2 of 2 saved during Claude Fable 5.1's run
  1. Snapshot 1 of 2 saved during Claude Fable 5.1's run
  2. Snapshot 2 of 2 saved during Claude Fable 5.1's run
Still snapshots saved during the run (the moving picture above was recorded from the live demo): 2 distinct frames.

Generation timelapse

Poster for generation timelapse

Generation timelapse (the agent's screen during the run, sped up). This is not the finished video. Download video (855 KB).

Review

No verdict yet.

The full review

Stopped by us. Stopped by us (box row cap reached (2862s); stopped by the box lane so the run ships as partial); not a model failure.

Attempt 1 of 2

Every try of this model in this harness on this prompt, oldest first. A later attempt is the cell's result: attempt 2.

  1. Attempt 1 Stopped by us this run42m 57s$13.952026-09-26
  2. Attempt 2 OK the cell's result1h 40m$24.392026-09-29

Scores

Not scored: only runs that finished on their own are scored.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

as run, 1,336 characters. Every result for this prompt

Build an explorable tropical island in Three.js. The island has white sand beaches, palm trees, a green hilly interior and a small fishing village of wooden huts with thatched roofs, joined to the sea by a long wooden pier with boats moored alongside. The ocean around it is animated, with waves, foam along the shore and clear shallow water over a reef where fish swim among corals and sea plants, fading to deep blue further out. Let the player switch between modes: walk on the island, swim at the surface, dive underwater (with underwater fog and caustic light), sail a small boat around the island, and fly a free camera. Add a time-of-day panel with a slider that moves the sun from morning through sunset to night, changing the sky, lighting and water colours, with stars and lit windows in the village at night. Show the controls on screen. Everything is built in code from Three.js geometry, shaders and materials; no external models or textures. Build it as index.html (plus any local asset files you create) in the current directory. Three.js may load from a pinned CDN. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot.

How it was made

Wall time 42m 57sFirst artifact at 28m 58s21 saved versions

Versions saved during the run

21 intermediate outputs, in the order the model wrote them.

Step by step

The prompt, every agent turn and tool call (tool name and a one-line summary; inputs and outputs are not shown), then the final message. The full transcript is 7.2 MB; it is published as a scrubbed, compressed download rather than shown on the page.

Show all 86 steps

Loading the timeline…

Download the full transcript OpenCode session export, 90 KB, gzip. Scrubbed: anything that looks like a key, token, e-mail address or phone number is replaced, and account details and the test machine's file paths are removed.

Cost breakdown

Headline cost $13.95, as reported by OpenCode (its own bill for the run). The list-price estimate from the token counts is $13.95.

Tokens by typeTokens$ per 1MCost
Input (uncached)96$10.00$0.0010
Cache write312,622$12.50$3.9078
Cache read6,066,006$0.25$1.5165
Output170,558$50.00$8.5279
of which reasoning102,406billed as output
Total computed from tokens
$13.95
Total reported by the harness
$13.95
Difference
matches

OpenCode 1.18.32 reported its own total; token counts x list prices shown beside it. The harness reports reasoning tokens separately from output; here output includes them (68,152 visible + 102,406 reasoning), and both bill at the output rate.

Prices: Project price table (vendor list prices), 2026-09-22.

Run notes

one prompt, agentic harness (self-review allowed)prompt rewritten after the 2026-09-24 box losslabelled re-run (of threejs_tidewater__opencode__fable-5-1)

  • frozen prompt (rewritten): engine/prompts_rewritten/threejs_tidewater.txt: written by us from the recorded description (zero results)
  • plain OpenCode config copy (providers only; no ECC instructions/agents)
  • opencode export written to a file (not piped)
  • Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
  • Isolation audit: outside paths seen