Tidewater
Build an explorable tropical island in Three.js.
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1 test · 5 finished runs (5 agent, 0 raw one-shot) · 5 live demos
The prompt
Build an explorable tropical island in Three.js. The island has white sand beaches, palm trees, a green hilly interior and a small fishing village of wooden huts with thatched roofs, joined to the sea by a long wooden pier with boats moored alongside. The ocean around it is animated, with waves, foam along the shore and clear shallow water over a reef where fish swim among corals and sea plants, fading to deep blue further out. Let the player switch between modes: walk on the island, swim at the surface, dive underwater (with underwater fog and caustic light), sail a small boat around the island, and fly a free camera. Add a time-of-day panel with a slider that moves the sun from morning through sunset to night, changing the sky, lighting and water colours, with stars and lit windows in the village at night. Show the controls on screen. Everything is built in code from Three.js geometry, shaders and materials; no external models or textures. Build it as index.html (plus any local asset files you create) in the current directory. Three.js may load from a pinned CDN. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot.
Same prompt, all models: step through 11 runsIn the gallery: one player, arrow keys or swipe.
Live scene
Live scene
Live scene
Live scene
Live sceneClaude Opus 5.5
Claude Code 2.1.280
skills off
Failed · Stopped by us
The run did not publish site/js/main.js; it cannot run as built without them, so it is not played here.