AI Model Reviewer

Claude Sonnet 5.5 in Claude Code 2.1.280

skills off

← Open in the gallerySame prompt, all models

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Poster frame of Claude Sonnet 5.5's page
Open the original page

The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).

OKToy pool waterhigh effortNeutral harness

Wall time 31m 12sCost not recorded: the run's token counts were never reported, so there is no estimate

Review

No verdict yet.

The full review

OK. Finished on its own after 31.2 min.

Scores

AI judge

Not scored

No rubric for this prompt

Visitor votes and reviewer grades are not available yet.

AI judge
AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
Visitors
Public voting with a blind reveal is coming: you score the output first, then see the other scores.
Reviewer
The reviewer's own grade appears here once it is added.

Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

as run, 2,370 characters. Every result for this prompt

Build "Plush Lagoon", a miniature toy-spa water toy in Three.js. The scene is a small rectangular swimming pool on a pale plinth, seen from a three-quarter view against a soft deep-blue backdrop: glass side walls with thin brass edges so you can see the water from the side, a white coping rim, a tiled pool floor in teal and white, a ladder with brass rails on one side, a potted palm tree beside it and a few small props on the plinth (a folded towel, a bottle). The water is the star: an interactive height-field surface simulated on the GPU (render-target ping-pong or an equivalent) with real-time ripples that spread, reflect off the walls and fade; the surface refracts the tiles below and reflects the environment with a Fresnel term; animated caustics play across the pool floor and walls, driven by the simulated surface; the water volume reads through the glass walls with depth-based tint. Along the bottom, a pastel picker bar offers at least seven cute plush toys built in code from simple shapes (teddy bear, bunny, duck, whale, octopus, panda, cat), each with its own soft colour and name label. The user drags a toy from the bar or taps one and taps the water to drop it in: it splashes, makes rings, then floats and bobs with simple buoyancy (several sample points, sinking and resurfacing, tilting with the waves) and drifts and bumps gently against the walls and the other toys. Holding on a floating toy dips it under; tapping the water makes ripples. Add a small info card for the selected toy, an orbit/pause control and a mood selector that changes the lighting and water colour (for example deep blue night and sunny day). The UI should be soft, rounded and pastel, with clean typography. Everything is built in code; no external models, textures or HDRIs. Build it as index.html (plus any local asset files you create) in the current directory, with no build step; three.js and any addons may load from a pinned CDN. It must hold at least 30 fps on a mid-range phone, with touch, drag and tap all working, and stay smooth on a laptop. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot. Finish with a short README.md describing the controls.

How it was made

Wall time 31m 12sFirst artifact at 18m 58s7 saved versions

Versions saved during the run

7 intermediate outputs, in the order the model wrote them.

No transcript was delivered with this result.

Cost breakdown

No cost figure: the run's tokens were never reported, so there is nothing to estimate from.

Tokens by typeTokens$ per 1MCost
Input (uncached)104n/an/a
Cache write202,887n/an/a
Cache read4,986,755n/an/a
Output154,568n/an/a
Total computed from tokens
unknown
Total reported by the harness
none

No harness total and no complete list-price estimate. No list price for claude-sonnet-5-5 in config/prices.json; no estimate computed.

Run notes

one prompt, agentic harness (self-review allowed)

  • frozen prompt (written): written 2026-10-02 for MR wave vw (owner request m:b05170cc, after an X post of a three.js toy-pool water demo; described in words, no assets or names copied); category threejs; zero results
  • plain wave-1-equivalent cc_config copy (settings.json + .claude.json; no ECC files)
  • Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
  • Context setting: Claude Code default 200k context
  • Isolation audit: none
  • Renderer: Three.js r160 (three@0.160.0 ES module from cdn.jsdelivr.net, imported at index.html line 84) drawing with WebGLRenderer (line 136); a 2D canvas (line 602) for a texture/overlay; web fonts from fonts.googleapis.com. Needs WebGL; no WebGPU needed.
  • Card video: none (the run's video.mp4 is not H.264 yuv420p with 30+ frames under 24 MB). Poster: the run's own render.png.