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Claude Opus 5.5 in a raw API call

raw API baseline

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DNF

The model did not finish, so there is no output.

DNFVenetian canal watercolour, painted live (HTML)n/a effortRaw baseline

Wall time 11m 59sCost not recorded: the run's token counts were never reported, so there is no estimate

Review

No verdict yet.

The full review

DNF. model-side: max_tokens - the 64000-token output cap was used up by reasoning ({'input_tokens': 690, 'cache_creation_input_tokens': 0, 'cache_read_input_tokens': 0, 'cache_creation': {'ephemeral_5m_input_tokens': 0, 'ephemeral_1h_input_tokens': 0}, 'output_tokens': 64000, 'service_tier': 'standard', 'inference_geo': 'global', 'output_tokens_details': {'thinking_tokens': 64000}}); no complete HTML returned

Attempt 1 of 3

Every try of this model in this harness on this prompt, oldest first. A later attempt is the cell's result: attempt 3.

  1. Attempt 1 DNF this run11m 59s2026-09-26
  2. Attempt 2 DNF22m 08s2026-09-26
  3. Attempt 3 DNF the cell's result21m 21s2026-09-26

Scores

Not scored: only runs that finished on their own are scored.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

No files were captured for this run.

The exact prompt

raw API call, 1,980 characters. Every result for this prompt

Create a single self-contained HTML file (inline CSS and JavaScript only; no external libraries, fonts, images or network requests) that paints a detailed watercolour painting live, step by step, the way a real artist works.

Scene: a Venetian canal at golden hour. A gondola with a gondolier in the foreground, an arched stone bridge in the middle distance, tall old buildings with balconies, shutters, flower boxes and hanging laundry on both sides, a church dome and bell tower against a warm sky, soft reflections rippling in the water.

The painting builds itself on a canvas and/or SVG over about 25 seconds, in four visible stages:
1. Pencil sketch (about 0-6 s): light grey graphite construction lines and contours drawn stroke by stroke, slightly wobbly and hand-made.
2. Ink lines (about 6-11 s): confident dark brown/sepia pen lines trace over the key contours, stroke by stroke.
3. Layered washes (about 11-21 s): transparent watercolour washes bloom in, from light to dark: sky first, then buildings, water, shadows. Soft bleeding edges, pigment pooling at the edges of each wash, granulation, visible paper texture showing through.
4. Details (about 21-25 s): final darker accents, window details, highlights on the water, a few loose splatters.
Then hold the finished painting on screen (do not loop or restart).

Requirements:
- Start drawing immediately at page load; the first strokes must be visible within the first half second.
- Portrait 4:5 composition on warm off-white textured paper, scaled to fit the browser window and centred; the page background around it is a neutral colour.
- Drive all animation with requestAnimationFrame and performance.now (no setTimeout-only timing, no user interaction needed).
- No text, titles, labels, captions, buttons or UI of any kind on the page. Only the painting.
- Make it as beautiful and detailed as you can: it should look like a real watercolour, not flat vector shapes.

Reply with only the complete HTML file.

How it was made

Wall time 11m 59s

No transcript was delivered with this result.

Cost breakdown

No cost figure: the run's tokens were never reported, so there is nothing to estimate from.

Tokens by typeTokens$ per 1MCost
Input (uncached)not recordedn/an/a
Cache writenot recordedn/an/a
Cache readnot recordedn/an/a
Outputnot recordedn/an/a
Total computed from tokens
unknown
Total reported by the harness
none