Claude Opus 5.5 in a raw API call
raw API baseline
The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. Tap inside for sound.
Loads without errors but stays blank in our check.
Wall time 21m 21sCost not recorded: the run's token counts were never reported, so there is no estimate
Review
No verdict yet.
The full review
DNF. model-side: finish=max_tokens; 101143 of 128000 output tokens were thinking, the HTML was cut off mid-file
Attempt 3 of 3
Every try of this model in this harness on this prompt, oldest first. This run is the cell's result.
Scores
Not scored: only runs that finished on their own are scored.
Downloads
Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.
The exact prompt
raw API call, 1,980 characters. Every result for this prompt
Create a single self-contained HTML file (inline CSS and JavaScript only; no external libraries, fonts, images or network requests) that paints a detailed watercolour painting live, step by step, the way a real artist works. Scene: a Venetian canal at golden hour. A gondola with a gondolier in the foreground, an arched stone bridge in the middle distance, tall old buildings with balconies, shutters, flower boxes and hanging laundry on both sides, a church dome and bell tower against a warm sky, soft reflections rippling in the water. The painting builds itself on a canvas and/or SVG over about 25 seconds, in four visible stages: 1. Pencil sketch (about 0-6 s): light grey graphite construction lines and contours drawn stroke by stroke, slightly wobbly and hand-made. 2. Ink lines (about 6-11 s): confident dark brown/sepia pen lines trace over the key contours, stroke by stroke. 3. Layered washes (about 11-21 s): transparent watercolour washes bloom in, from light to dark: sky first, then buildings, water, shadows. Soft bleeding edges, pigment pooling at the edges of each wash, granulation, visible paper texture showing through. 4. Details (about 21-25 s): final darker accents, window details, highlights on the water, a few loose splatters. Then hold the finished painting on screen (do not loop or restart). Requirements: - Start drawing immediately at page load; the first strokes must be visible within the first half second. - Portrait 4:5 composition on warm off-white textured paper, scaled to fit the browser window and centred; the page background around it is a neutral colour. - Drive all animation with requestAnimationFrame and performance.now (no setTimeout-only timing, no user interaction needed). - No text, titles, labels, captions, buttons or UI of any kind on the page. Only the painting. - Make it as beautiful and detailed as you can: it should look like a real watercolour, not flat vector shapes. Reply with only the complete HTML file.
How it was made
No transcript was delivered with this result.
Cost breakdown
No cost figure: the run's tokens were never reported, so there is nothing to estimate from.
| Tokens by type | Tokens | $ per 1M | Cost |
|---|---|---|---|
| Input (uncached) | not recorded | n/a | n/a |
| Cache write | not recorded | n/a | n/a |
| Cache read | not recorded | n/a | n/a |
| Output | not recorded | n/a | n/a |
- Total computed from tokens
- unknown
- Total reported by the harness
- none