AI Model Reviewer

GPT-6 Sol in Codex CLI 0.156.1

skills off

← Open in the gallerySame prompt, all models

Zoom, inline player and more ways to view
Poster frame of GPT-6 Sol's page
Open the original page

The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).

OKWebgpu ascii shader scenemax effortNeutral harness

Wall time 9m 39sCost $1.66 estimated

Review

No verdict yet.

The full review

OK. Finished on its own after 9.6 min.

Scores

AI judge

Not scored

No rubric for this prompt

Visitor votes and reviewer grades are not available yet.

AI judge
AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
Visitors
Public voting with a blind reveal is coming: you score the output first, then see the other scores.
Reviewer
The reviewer's own grade appears here once it is added.

Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

as run, 1,144 characters. Every result for this prompt

Build a single-file web page (index.html, no build step, Three.js r17x+ via CDN with WebGPURenderer and a WebGL2 fallback) that renders a slowly rotating 3D scene (a torus knot, a low-poly terrain and a few floating cubes, lit with a moving point light) through a full-screen ASCII post-process shader. The shader samples scene luminance per cell and maps it to a configurable character ramp. Add an on-screen panel to change cell size, character set (classic, blocks, binary, katakana), foreground and background colour, and a toggle for colour-preserving mode. It must hold 60 fps at 1080p on a laptop GPU. Include a 10-second auto camera move so a screen recording shows off the effect without input. Save the main page as index.html in the current directory (plus any local asset files you create), with no build step. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU, no WebGPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot. Finish with a short README.md describing the controls.

How it was made

Wall time 9m 39sFirst artifact at 3m 02s10 saved versions

Versions saved during the run

10 intermediate outputs, in the order the model wrote them.

No transcript was delivered with this result.

Cost breakdown

Headline cost $1.66, estimated from the token counts at list price.

Tokens by typeTokens$ per 1MCost
Input (uncached)171$2.00$0.0003
Cache write122,736$2.00$0.2455
Cache read4,133,026$0.20$0.8266
Output58,953$10.00$0.5895
of which reasoning33,391billed as output
Total computed from tokens
$1.6619
Total reported by the harness
none

Computed from harness-reported token counts x list prices. Cache writes priced at the input rate (the price table has no separate cache-write price). No request above 272,000 input tokens (57 checked): standard rates.

Prices: Project price table, 2026-09-25.

Run notes

one prompt, agentic harness (self-review allowed)

  • frozen prompt (written): X-idea prompt queue (frozen in prompts_queue), MR wave 6 Three.js/WebGPU expansion; category threejs; idle auto-play/auto camera mode in prompt; engine threejs harness suffix appended; zero results
  • plain CODEX_HOME copy (config.toml only, run work/ trusted; no AGENTS.md/skills/state)
  • Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
  • Isolation audit: outside paths seen
  • Renderer: Three.js WebGPURenderer from three/webgpu (site/index.html line 631), which falls back to its WebGL2 backend when WebGPU is unavailable; the page shows the active backend (line 640), and the poster and card video were captured on the WebGL2 fallback. Three.js 0.180.0 loads from the jsDelivr CDN (import map at line 355, three entries at lines 357-359), so the live demo needs network access.
  • Card video: the run's own 8 s session capture of the automatic camera path (43 frames, 1280x720, headless Chromium, no GPU), re-encoded as H.264. Poster: the run's own render.png.
  • Same frozen prompt as the Claude Code + Opus 5.5 row (webgpu_ascii_shader_scene__claude-code__opus-5-5-high__attempt1). The two configurations differ (Codex at effort max, Claude Code at effort high) and both rows are unscored, so the pair is not a head-to-head result.