Dragon ship
Build a single self-contained Three.js scene of a fantasy sailing ship at sea, seen from a cinematic three-quarter view.
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1 test · 5 finished runs (5 agent, 0 raw one-shot) · 5 live demos
The prompt
Build a single self-contained Three.js scene of a fantasy sailing ship at sea, seen from a cinematic three-quarter view. The ship has a carved dragon figurehead at the bow with an open jaw and horns, a wooden hull with visible planking and a raised stern castle, three masts with full canvas sails that billow and a few pennants, rigging lines, and lanterns along the rail. It sails on animated water with rolling waves, foam at the bow, reflections and a sun path on the surface. Behind it a rocky coast with a small harbour town: stone houses with tiled roofs, a lighthouse, a pier and scattered trees on green hills. Warm late-afternoon lighting with a low sun, long shadows, light haze in the distance and a sky with a few clouds. The camera slowly orbits the ship. Everything is built in code from Three.js geometry and materials; no external models or textures. Output ONLY the complete index.html, starting with <!DOCTYPE html> and ending with </html>, with no explanation and no markdown fences. Build it as index.html (plus any local asset files you create) in the current directory. Three.js may load from a pinned CDN. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own until it looks genuinely cinematic before finishing. Close any browser you open as soon as you've taken your screenshot.
Same prompt, all models: step through 6 runsIn the gallery: one player, arrow keys or swipe.