AI Model Reviewer

Claude Opus 5.5 in Claude Code 2.1.280

skills on · Claude Code 2.1.280 + default skills kitKit: default (46 web/Three.js/QA + 33 video) · 79 skills installed; skill use not recorded

← Open in the gallerySame prompt, all models

Zoom, inline player and more ways to view
Poster frame of Claude Opus 5.5's page
Open the original page

The model's own page, run in a sandboxed frame only when you ask (a page that needs its own origin opens in a new tab on a separate demo site). Phones get a full-screen player capped at 1.5x pixel density (2x on larger screens) so it stays smooth; the original page runs uncapped. It starts in its auto-tour (T switches to play mode on a keyboard).

OKMobile touch arcade gamehigh effortNeutral harness

Wall time 32m 05sCost $3.78 estimated

Review

No verdict yet.

The full review

OK. Finished on its own after 32.1 min.

Scores

AI judge

Not scored

No rubric for this prompt

Visitor votes and reviewer grades are not available yet.

AI judge
AI judge: the test runner (model claude-opus-5-5), scoring by visual review of the 1600 px render against the pre-registered rubric. No AI-judge score exists for this result: there is no rubric for this prompt, so no score is shown and none is made up.
Visitors
Public voting with a blind reveal is coming: you score the output first, then see the other scores.
Reviewer
The reviewer's own grade appears here once it is added.

Scores compare results for the same prompt only. AI-judge boards rank runs within one prompt, equal totals sharing a rank; scores from different prompts are never averaged.

Downloads

Files actually published for this run. Original output, site-made previews and post-run conversions are labelled separately.

The exact prompt

as run, 594 characters. Every result for this prompt

Build a complete, polished mobile-first 3D arcade game in Three.js as one self-contained index.html (no external assets; all geometry, textures and sound procedural). Portrait orientation, touch controls (swipe/drag and tap) with keyboard fallback for desktop. Include a title screen, at least 3 increasing difficulty phases, score and best-score persistence in localStorage, juicy feedback (screen shake, particles, procedural Web Audio sfx), pause/resume when the tab is hidden, and a game-over screen with restart. Must hold 60 fps on a mid-range phone; keep draw calls low with instancing.

How it was made

Wall time 32m 05sFirst artifact at 15m 01s5 saved versions

Versions saved during the run

5 intermediate outputs, in the order the model wrote them.

Version 5 of 5
  1. Version 1 at 15m 03s thumbnailv1 15:03
  2. Version 2 at 17m 09s thumbnailv2 17:09
  3. Version 3 at 24m 07s thumbnailv3 24:07
  4. Version 4 at 28m 25s thumbnailv4 28:25
  5. Version 5 at 31m 21s thumbnailv5 31:21

No transcript was delivered with this result.

Cost breakdown

Headline cost $3.78, estimated from the token counts at list price.

Tokens by typeTokens$ per 1MCost
Input (uncached)34$4.00$0.0001
Cache write268,652$5.00$1.3433
Cache read1,929,353$0.20$0.3859
Output102,685$20.00$2.0537
of which reasoning54,626billed as output
Total computed from tokens
$3.7830
Total reported by the harness
none

Computed from harness-reported token counts x list prices.

Prices: Project price table (vendor list prices), 2026-09-22.

Run notes

one prompt, agentic harness (self-review allowed)

  • frozen prompt (written): written 2026-10-06 from the X idea scan (prompts_queue; X_IDEAS.md 2026-10-06 entries) for MR wave n1; category threejs; zero results
  • plain wave-1-equivalent cc_config copy (settings.json + .claude.json; no ECC files)
  • default skills on: 79 skills in this run's cc_config/skills
  • Mode: interactive TUI in tmux (160x48), inside bubblewrap sandbox
  • Context setting: 1M ([1m] model name)
  • Isolation audit: outside paths seen
  • Renderer: Three.js r180 embedded inline (the minified library sits inside index.html; REVISION 180 at line 218) driving a WebGLRenderer (WebGL 2), with an HTML/inline-SVG touch-control overlay and Web Audio sound, in one self-contained ~563 KB HTML file; no CDN, no external assets. Needs a WebGL-capable browser (any current desktop or mobile browser); no WebGPU needed.
  • Card video: the run's own video.mp4 (H.264 yuv420p, unchanged). Poster: the run's own render.png.
  • Same frozen prompt as the other rows on this test; configurations differ and all rows are unscored, so this is not a head-to-head result.