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Kimi K3 · Harness lane

PS5 Pro DualSense controller (max-fidelity SVG)

Create a single self-contained SVG illustration of the Sony PS5 Pro DualSense wireless controller at MAXIMUM fidelity. This is a showcase piece: take your time to plan the geometry carefully before writing it. Requirements: 1) Accurate DualSense silhouette and proportions: a wide body with the large, wide touchpad spanning the top centre, two flared, rounded grips sweeping down and outward, and a perfectly symmetrical left/right layout. White outer shell with the black central core section. 2) Face buttons on the right in the classic diamond: triangle (top), circle (right), cross (bottom), square (left), each drawn as clean PlayStation symbols in their real colours (green triangle, red circle, blue cross, pink square) in the modern outline style on light buttons, with subtle bevels. 3) D-pad on the left as FOUR separate arrow-shaped directional buttons (up, down, left, right), not a single cross. 4) Two black analog sticks with concave tops and a textured grip ring (fine radial or dotted texture) and shading. 5) The PlayStation logo button centred below the touchpad between the sticks, the small mic mute button with its orange-tinted indicator line just below it, the Create button (left) and Options button (right) flanking the touchpad. 6) The blue light-bar glow running along both side edges of the touchpad, with a soft bloom. Speaker grille holes on the black core. 7) Realistic product-render shading: gradients, specular highlights, soft ambient occlusion, a contact shadow beneath the controller. 8) A clean dark studio background with a subtle radial vignette. Front-on hero shot, centred and filling the frame well. Use viewBox="0 0 1600 1100" with width="1600" height="1100". No external assets, no raster images, no fonts, no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences. Save it as controller.svg in the current directory. You may render and inspect your own output (headless chromium is available at /usr/bin/chromium) and iterate on your own before finishing.

Pelican riding a bicycle (control)

Generate an SVG of a pelican riding a bicycle. Save it as pelican.svg in the current directory. You may render and inspect your own output (headless chromium is available at /usr/bin/chromium) and iterate on your own before finishing.
Pelican riding a bicycle (control)

Kimi Code CLI

OK

8.5/10 · Draft score — AI judge

$0.48 estimated

Open result
Pelican riding a bicycle (control)

OpenCode

OK

9.0/10 · Draft score — AI judge

$0.49 reported by OpenCode

Open result

MacBook Pro 16" realistic 3D render (Playcode benchmark)

Generate an SVG that looks like a realistic 3D render of a MacBook Pro 16" (opened, slight three-quarter view, screen glow, aluminum body). Use gradients and perspective to fake the 3D. Save it as macbook.svg in the current directory. You may render and inspect your own output (headless chromium is available at /usr/bin/chromium) and iterate on your own before finishing.
MacBook Pro 16" realistic 3D render (Playcode benchmark)

Kimi Code CLI

OK

8.0/10 · Draft score — stored total; criterion breakdown unavailable

$1.68 estimated

Open result
MacBook Pro 16" realistic 3D render (Playcode benchmark)

OpenCode

OK

8.5/10 · Draft score — stored total; criterion breakdown unavailable

$2.59 reported by OpenCode

Open result

Lighthouse on a headland at night

Create an SVG of a lighthouse on a rocky headland at night: stormy sea, the lighthouse beam cutting through rain and mist, moonlight on the waves, as atmospheric and painterly as you can. Save it as lighthouse.svg in the current directory. You may render and inspect your own output (headless chromium is available at /usr/bin/chromium) and iterate on your own before finishing.
Lighthouse on a headland at night

Kimi Code CLI

OK

7.5/10 · Draft score — AI judge

$1.28 estimated

Open result
Lighthouse on a headland at night

OpenCode

OK

8.5/10 · Draft score — AI judge

$1.12 reported by OpenCode

Open result

Isometric SVG town with sprite sheet

Create an isometric SVG town: first design a small sprite sheet of distinct buildings (in <defs>), then place 20+ of them on an isometric grid with roads, trees, a river and a bridge. Pick your own theme and palette. Save it as town.svg in the current directory. You may render and inspect your own output (headless chromium is available at /usr/bin/chromium) and iterate on your own before finishing.
Isometric SVG town with sprite sheet

Kimi Code CLI

OK

9.0/10 · Draft score — AI judge

$2.54 estimated

Open result
Isometric SVG town with sprite sheet

OpenCode

OK

9.0/10 · Draft score — AI judge

$1.34 reported by OpenCode

Open result

Animated pelican riding a bicycle (SMIL/CSS)

Generate an animated SVG of a pelican riding a bicycle: the wheels and pedals turn, the legs pedal in sync, and it loops seamlessly. Use only SVG/SMIL or CSS inside the SVG, no JavaScript. Save it as pelican_animated.svg in the current directory. You may render and inspect your own output (headless chromium is available at /usr/bin/chromium) and iterate on your own before finishing.
Animated pelican riding a bicycle (SMIL/CSS)

Kimi Code CLI

OK

9.5/10 · Draft score — AI judge

$0.74 estimated

Open result
Animated pelican riding a bicycle (SMIL/CSS)

OpenCode

OK

9.0/10 · Draft score — AI judge

$1.28 reported by OpenCode

Open result

California brown pelican riding a bicycle (detailed spec)

Generate an SVG of a California brown pelican riding a bicycle. The bicycle must have spokes and a correctly shaped bicycle frame. The pelican must have its characteristic large pouch, and there should be a clear indication of feathers. The pelican must be clearly pedaling the bicycle. The image should show the full breeding plumage of the California brown pelican. Save it as brown_pelican.svg in the current directory. You may render and inspect your own output (headless chromium is available at /usr/bin/chromium) and iterate on your own before finishing.

Xbox 360 controller

Create an SVG image of an Xbox 360 controller. Save it as xbox360.svg in the current directory. You may render and inspect your own output (headless chromium is available at /usr/bin/chromium) and iterate on your own before finishing.

BMW M4 Competition, side view (flat vector)

Create a clean SVG illustration of a BMW M4 Competition in a side view. The image must follow a 4:3 aspect ratio. Use the original factory color of the BMW M4 Competition. Focus on coupe proportions and sporty stance. Use vector shapes without gradients. Save it as bmw_m4.svg in the current directory. You may render and inspect your own output (headless chromium is available at /usr/bin/chromium) and iterate on your own before finishing.

Dolphin vlog bicycle

create an svg where a dolphin is riding a bicycle while using vlogging with a phone. Save it as dolphin.svg in the current directory. You may render and inspect your own output (headless chromium is available at /usr/bin/chromium) and iterate on your own before finishing.

Pelican car france

Generate an SVG of a pelican riding a car in France with a cat sitting beside it. Background has Eiffel tower. Save it as pelican_car.svg in the current directory. You may render and inspect your own output (headless chromium is available at /usr/bin/chromium) and iterate on your own before finishing.

Acoustic Guitar

Create a single self-contained SVG illustration of an acoustic guitar in front view with a sound hole rosette, six strings, tuning pegs, frets and a wood grain body. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Twin-Bell Alarm Clock

Create a single self-contained SVG illustration of a retro twin-bell alarm clock ringing, shown shaking with motion lines, a hammer between the bells and the hands at seven o'clock. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Alien Planet

Create a single self-contained SVG illustration of an alien planet surface with purple crystal formations, strange bulb-shaped plants and two moons plus a ringed planet in the sky. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Illustrated Alphabet A B C

Create a single self-contained SVG illustration of the letters A, B and C drawn as large decorative capitals, each formed from an animal: an alligator, a bear and a cat. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Ant Colony Cutaway

Create a single self-contained SVG illustration of a cross-section of an underground ant colony showing tunnels, a queen chamber with eggs, food storage rooms and worker ants carrying leaves. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Flat App Icon Set

Create a single self-contained SVG illustration of a grid of nine flat rounded-square app icons for camera, mail, music, maps, notes, calendar, settings, weather and photos, in a consistent style. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Art Deco Skyscraper

Create a single self-contained SVG illustration of a tall art deco skyscraper with a stepped crown, sunburst spire and vertical gold stripes against a night sky. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Floating Astronaut

Create a single self-contained SVG illustration of an astronaut in a white spacesuit floating untethered above Earth, the visor reflecting the planet and a tether drifting loose. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Stargazer with Telescope

Create a single self-contained SVG illustration of a person on a hilltop at night looking through a brass telescope on a tripod, surrounded by a starry sky and a crescent moon. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Bohr Model of an Atom

Create a single self-contained SVG illustration of a Bohr model of a carbon atom with a nucleus of six protons and six neutrons and six electrons on two orbital shells, labelled. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Autumn Forest Path

Create a single self-contained SVG illustration of a winding path through a forest in peak autumn colour, with orange and red leaves falling and a wooden bench along the way. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Ballet Dancer

Create a single self-contained SVG illustration of a ballet dancer frozen mid-leap in a grand jeté, wearing a pale pink tutu, on a stage lit by a single spotlight. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Fruit Sales Bar Chart

Create a single self-contained SVG illustration of a bar chart of fruit sales with labelled axes: apples 45, bananas 30, cherries 12, grapes 27 and oranges 38, each bar a different colour. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Barn Owl in Flight

Create a single self-contained SVG illustration of a barn owl flying straight toward the viewer with wings fully spread, heart-shaped white face and talons forward over a moonlit field. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Baseball Stadium

Create a single self-contained SVG illustration of a baseball stadium at night from behind home plate with a green diamond, packed stands, floodlights and a batter ready to swing. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Basketball Slam Dunk

Create a single self-contained SVG illustration of a stylised basketball player mid-air dunking the ball into a hoop, the net swinging and arena lights behind. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Battery Level Icons

Create a single self-contained SVG illustration of a row of five battery icons showing empty, low in red, half, full in green and charging with a lightning bolt. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Bauhaus Composition

Create a single self-contained SVG illustration of a Bauhaus-style abstract composition of circles, half-circles, triangles and bold lines in red, yellow, blue and black on off-white. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Labelled Bicycle Diagram

Create a single self-contained SVG illustration of a side-view labelled diagram of a bicycle with callout lines naming the frame, saddle, handlebars, chain, pedals, derailleur, brakes, spokes and tyres. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Boxing Ring

Create a single self-contained SVG illustration of an empty boxing ring under spotlights with red and blue corners, taut ropes, a stool in each corner and a pair of gloves hanging. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Breakfast Skillet

Create a single self-contained SVG illustration of a cast-iron skillet with two sunny-side-up eggs, sizzling bacon strips, cherry tomatoes and toast on the side. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Bubble Tea

Create a single self-contained SVG illustration of a clear plastic cup of brown sugar milk tea with dark tapioca pearls at the bottom, a sealed top and a wide striped straw. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Exploded Burger

Create a single self-contained SVG illustration of an exploded vertical view of a burger with each layer floating apart: bun top, sesame seeds, lettuce, tomato, cheese, patty and bottom bun. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Butterfly Life Cycle

Create a single self-contained SVG illustration of a circular diagram of a butterfly's life cycle: egg on a leaf, caterpillar, chrysalis and adult butterfly, with arrows between the stages. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Calendar Month View

Create a single self-contained SVG illustration of a calendar month view for a 30-day month starting on a Wednesday, with today highlighted in a circle and three coloured event dots. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Campus Map

Create a single self-contained SVG illustration of a simple campus wayfinding map with numbered buildings, a library, parking lots, footpaths, a legend and a you-are-here pin. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Canyon River

Create a single self-contained SVG illustration of a deep red-rock canyon with layered striped walls and a winding green river at the bottom, seen from the rim at golden hour. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Container Ship

Create a single self-contained SVG illustration of a large cargo ship stacked with colourful shipping containers sailing across the ocean, with a tugboat guiding it. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Chameleon on a Branch

Create a single self-contained SVG illustration of a chameleon gripping a twisted branch with its curled tail, one eye swivelled forward and its long tongue shooting out to catch a fly. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Chat Conversation UI

Create a single self-contained SVG illustration of a messaging app screen with alternating grey and blue speech bubbles, a timestamp, a typing indicator and a text input bar with a send button. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Chef Flipping a Pan

Create a single self-contained SVG illustration of a stylised chef in a tall white hat flipping vegetables in a flaming wok, mid-air ingredients and a busy kitchen behind. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Chessboard Mid-Game

Create a single self-contained SVG illustration of a chessboard seen from a low angle in the middle of a game, with at least ten different pieces placed on correct squares and one captured piece beside. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Circuit Board Close-Up

Create a single self-contained SVG illustration of a close-up of a green printed circuit board with a central chip, resistors, capacitors, copper traces and solder points. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Top-Down City Park

Create a single self-contained SVG illustration of a top-down map-style illustration of a city park with a pond, winding paths, a playground, trees, benches and people walking dogs. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Chalkboard Coffee Lettering

Create a single self-contained SVG illustration of a chalkboard sign reading FRESH COFFEE with mixed hand-lettered styles, decorative flourishes, a small coffee cup doodle and chalk texture. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Corgi Catching a Frisbee

Create a single self-contained SVG illustration of a short-legged corgi leaping in mid-air to catch a bright frisbee in a sunny park, ears flopping and tongue out. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Cyberpunk Alley

Create a single self-contained SVG illustration of a rainy cyberpunk alley with neon signs in invented glyphs, steam vents, a hovering drone and a figure in a glowing jacket. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Cycling Peloton

Create a single self-contained SVG illustration of a peloton of road cyclists in colourful jerseys racing along a winding mountain road with spectators cheering. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Sales Dashboard Card

Create a single self-contained SVG illustration of a dashboard card titled Monthly Revenue showing 48,200 dollars, a green up arrow with 12 percent and a small line sparkline beneath. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Sleeping Curled Cat

Create a single self-contained SVG illustration of an orange striped cat curled asleep on a round knitted cushion beside a sunny window, with a ball of yarn and soft shadow stripes from the blinds. Use viewBox="0 0 1200 900" with width="1200" height="900". No external assets, no raster images, no external fonts (generic font families such as sans-serif are fine), no scripts. Output ONLY the complete SVG code, starting with <svg and ending with </svg>, with no explanation or markdown fences.

Whale clouds

Create code for an SVG of a whale flying through the clouds. Save it as whale.svg in the current directory. You may render and inspect your own output (headless chromium is available at /usr/bin/chromium) and iterate on your own before finishing.

Cinematic fjord boat scene (Three.js)

Build a playable, cinematic single-page Three.js experience: a small boat drifting through a Norwegian-style fjord / coastal mountain landscape.

Requirements:
- ONE self-contained index.html file (HTML + CSS + JS inline). No external assets of any kind (no textures, models, fonts, audio files) EXCEPT Three.js itself, loaded via an import map from this exact pinned CDN:
  "three": "https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.module.js",
  "three/addons/": "https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/"
  All textures (water normals, rock, snow, bark, clouds, etc.) must be generated procedurally in code (canvas / DataTexture / shaders).
- Scene content: steep procedural fjord walls and mountains with snow caps, rock and grass coloring by height/slope; procedural conifer forests (instanced); a water surface with animated waves and sky/landscape reflections; a lighthouse on a rocky point with a rotating beam that matters at night; a small wooden boat with 2 simple stylized 3D characters on it (one rowing/steering, one looking around, with small idle animations); distant islands; birds or other small life if cheap.
- Dynamic weather cycling clear -> fog -> rain -> storm -> clearing, with smooth transitions: fog density, cloud cover, rain particles, lightning flashes + wind and bigger waves in the storm.
- A full day/night cycle: sunrise, day, golden hour, sunset, night with stars and moon, lit lighthouse and boat lantern. Sky color, sun/moon lights, and fog color must track time of day.
- Controls: keyboard (WASD/arrows to steer and throttle the boat, C to switch camera, T toggles auto-tour, 1-5 to force weather, N to jump time) and touch (on-screen joystick/buttons on phones). Camera follows the boat in play mode.
- An "auto-tour" cinematic camera mode: slow, smooth, film-like camera moves (orbits, low water-level glides, high establishing shots, close-ups of the characters) while the boat drifts along a path through the fjord and the weather and time of day progress.
- Minimal, elegant UI: small title "Fjordlys" (or a better name of your choice), a tiny hint line for controls, fading out in tour mode.
- Must run smoothly on desktop and phone browsers: keep geometry/particle counts moderate, cap devicePixelRatio at 2, handle resize/orientation.
- IMPORTANT for automated video capture, support these URL parameters:
  ?tour=1        start directly in auto-tour mode
  ?capture=1     hide ALL UI overlays (title, hints, touch controls)
  ?cycle=40      when present, compress one complete showcase into that many seconds: the time of day goes from morning through golden hour, sunset and night, and the weather passes clear -> fog -> rain -> storm -> clearing within that span (so a 40-second recording shows everything). Without it, use a relaxed pace suited to live play.
  Drive all animation from the requestAnimationFrame timestamp / performance.now() (not from wall-clock-independent accumulators that ignore time), so that overriding those functions steps the scene deterministically. Set window.__sceneReady = true once the first frame has rendered.
- No console errors or warnings in a current Chrome. Use modern Three.js r160 APIs only (no deprecated/removed ones).

Output ONLY the complete index.html, starting with <!DOCTYPE html> and ending with </html>, with no explanation and no markdown fences. Build it as index.html (plus any local asset files you create) in the current directory. Three.js may load from a pinned CDN. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own until it looks genuinely cinematic before finishing. Close any browser you open as soon as you've taken your screenshot.

Animated short film drawn in code (HTML/JS)

Write a single self-contained HTML file that plays an original animated short film, about 50 seconds long, drawn entirely in code.

Hard technical rules:
- One file: HTML + inline <script> (+ optional inline <style>). No external images, fonts, libraries, audio files or network requests of any kind. Every frame is drawn procedurally with Canvas 2D (or WebGL if you prefer).
- The canvas renders at a fixed internal resolution of 1920x1080 and is scaled with CSS to fit the window (letterboxed, black background).
- The animation starts automatically on page load and is driven ONLY by requestAnimationFrame and the timestamp from performance.now() (measure elapsed time from the first frame). Everything on screen must be a pure function of elapsed time t, so the film is deterministic and can be captured frame by frame. No Math.random() at draw time — use a seeded PRNG / hash noise so frames are identical run to run. No setTimeout/setInterval for animation.
- Define window.FILM_DURATION (seconds). After the film ends, hold the final frame.
- Soundtrack: write an original WebAudio score (melody, chords, a little percussion or ambience, and sound cues that match story moments) synced to the same timeline. Put ALL audio scheduling in a function window.buildSoundtrack(ctx, startTime) that schedules every note/effect on any BaseAudioContext (so it also works on an OfflineAudioContext). Also expose window.renderSoundtrack = () => an OfflineAudioContext(2, 44100*FILM_DURATION, 44100) render of it returning a Promise<AudioBuffer>. For live viewing, start the soundtrack on the first click/tap/keypress (browsers block autoplay) aligned to the current film time; show a small unobtrusive "tap for sound" hint until then. Use only oscillators, noise buffers you generate, filters, gain envelopes — no samples.
- No console errors.

The film (this is a showcase of what you can animate — make it genuinely beautiful and moving):
- An ORIGINAL story with a small emotional arc (setup, a problem or longing, a turn, a warm resolution). A single consistent main character — any character you like — who appears in every scene and is recognisably the same design throughout.
- At least 4 distinct scenes, with real transitions between them (e.g. wipes, iris, match cuts, cross-dissolves, camera moves through space).
- Expressive character animation: a proper walk cycle (legs, arms, body bob), blinking, and facial emotion changes (e.g. curious, sad, surprised, joyful) that follow the story.
- A virtual camera that pans, zooms and tracks, with parallax layers for depth.
- Lighting and time-of-day changes across the film (e.g. dawn → day → dusk → night, or a storm clearing), with colour grading, glows, and shadows.
- Particles and weather (rain, snow, fireflies, leaves, dust, stars — your choice, at least two kinds).
- On-screen story text / subtitles in a tasteful storybook style that tell the story in a few short lines.
- A cohesive art direction: a warm, hand-made "paper cut-out / storybook" look is welcome (textured paper, soft edges, slight wobble), but choose what serves your story.
- End with a title of your film and a gentle closing frame.

Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>. No explanation, no markdown fences. Save it as index.html in the current directory. You may open it in headless chromium to check it and iterate.

Folding road threejs

ok here it is - my first Opus 5.5 vibecoded threejs 3D experience

my God!! Opus is creative!!

I made a road that forgets which way is down.

It folds 90° up a yellow wall, runs upside down across a ceiling, and turns into sheet music: steer through the notes to play each street's melody.

Watercolour. Ink. A radio on the roof.

#vibejam Build it as index.html (plus any local asset files you create) in the current directory. Three.js may load from a pinned CDN. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot.
Folding road threejs

OpenCode

Stopped by us

$1.89 reported by OpenCode

Open result

Gpu fluid sim

Build a GPU-accelerated fluid simulation in a single HTML file using WebGL, no external libraries. Dragging the mouse or a finger should push colorful dye through the fluid, with a soft glow. Make it look stunning and run smoothly.

Build it as a self-contained index.html in the current directory, with WebGL/WebGL2 shaders you write yourself; no libraries and no CDNs; interactive with mouse or touch input. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot.

Threejs ant vs gardener

Build a small playable 3D game in Three.js: an ant defends its home from a furious giant gardener. The player controls the ant on the ground of a lush garden, seen from a low third-person camera that makes the grass blades, pebbles and flowers feel huge. The gardener towers over the scene and sweeps a humming string trimmer back and forth, chasing the ant and throwing up clippings. The ant fights back with a tiny slingshot: aim with the mouse, fire pebbles at the gardener and dodge the trimmer's swings. Show a health bar for the ant and a large health bar for the gardener at the top of the screen, with hit flashes, a clear win or lose message and a restart. Warm afternoon sunlight falls through the leaves overhead, casting moving dappled light and soft shadows, with dust drifting in the light beams. Keep the controls simple (WASD or arrow keys to move, click to shoot) and show them on screen. Everything is built in code from Three.js geometry and materials; no external models or textures. Build it as index.html (plus any local asset files you create) in the current directory. Three.js may load from a pinned CDN. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot.

Threejs artwork style pass

# Test: threejs_artwork_style_pass

Build a real-time 3D scene in three.js: a **caped flying hero** flies through a row of **large framed artworks**, and each time he passes through a frame **his rendering style changes to match that artwork's style**.

- The hero is an original, generic caped flyer (your own design, not any existing or trademarked character): a stylised humanoid in a flying pose, fists forward, with a cape that flutters and ripples in the wind as he flies.
- A row of at least **five big picture frames** stands along his flight path, spaced out, each with a gilded frame and a procedurally generated canvas in a different style, for example: **oil painting** (thick brush strokes), **ukiyo-e woodblock** (flat colours, bold outlines, wave pattern), **pixel art**, **comic book / halftone** (dots, ink outlines), **watercolour** (soft bleeding washes). More styles are welcome.
- As he flies **through** each frame, the hero's look switches to that artwork's style (custom shaders / materials / post-processing, e.g. toon shading + outlines, halftone dots, pixelation, painterly noise, paper texture), ideally with a short visible transition at the moment he crosses the frame plane. Optionally the world around him can also take on the style.
- Motion must be **smooth and continuous** (no teleporting or snapping): he flies along a gentle curved path through all frames, and the whole sequence loops seamlessly.
- The **camera follows** him smoothly (chase camera with slight lag), keeping both the hero and the next frame in view.
- Good lighting, sky/background and atmosphere; aim for a polished, showcase-quality look.


Deliverable: reply with exactly one complete, self-contained `index.html` file in a single ```html code block. Requirements:
- Use three.js (r160 or newer) loaded from a CDN through an `<script type="importmap">` (e.g. jsDelivr or unpkg); addons such as OrbitControls may be imported from the same CDN via the import map.
- No other files: no external textures, models, fonts or images. Generate any textures procedurally in code.
- It must run by simply opening index.html in a modern desktop browser, fill the window, and handle resize.
- Animate with requestAnimationFrame and a clock, so it looks right at any frame rate.
- No explanation is needed outside the code block.

Threejs dragon ship

Build a single self-contained Three.js scene of a fantasy sailing ship at sea, seen from a cinematic three-quarter view. The ship has a carved dragon figurehead at the bow with an open jaw and horns, a wooden hull with visible planking and a raised stern castle, three masts with full canvas sails that billow and a few pennants, rigging lines, and lanterns along the rail. It sails on animated water with rolling waves, foam at the bow, reflections and a sun path on the surface. Behind it a rocky coast with a small harbour town: stone houses with tiled roofs, a lighthouse, a pier and scattered trees on green hills. Warm late-afternoon lighting with a low sun, long shadows, light haze in the distance and a sky with a few clouds. The camera slowly orbits the ship. Everything is built in code from Three.js geometry and materials; no external models or textures.

Output ONLY the complete index.html, starting with <!DOCTYPE html> and ending with </html>, with no explanation and no markdown fences. Build it as index.html (plus any local asset files you create) in the current directory. Three.js may load from a pinned CDN. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own until it looks genuinely cinematic before finishing. Close any browser you open as soon as you've taken your screenshot.
Threejs dragon ship

OpenCode

Stopped by us

$2.85 reported by OpenCode

Open result

Threejs mechanical bee

# Test: threejs_mechanical_bee

Build a real-time 3D scene in three.js of an animated **mechanical (clockwork) bee**.

- The bee is built from many distinct parts: a segmented abdomen, thorax, head with compound-eye lenses, antennae, six jointed legs and two pairs of wings.
- Materials are physically based (MeshStandardMaterial or MeshPhysicalMaterial): polished and aged **brass**, brushed **steel**, a little dark enamel or glass, with believable metalness/roughness. Use an environment map (e.g. RoomEnvironment with PMREMGenerator) so the metal reflects.
- The **wings beat fast** (a visible blur-like flutter, thin translucent panels with a metal frame/veins).
- Several visible **gears turn** inside the body (meshing gears turn in opposite directions at speeds consistent with their tooth counts).
- The whole bee **hovers with a gentle bob and slight sway loop** in mid-air; legs and antennae move a little.
- **OrbitControls** let the viewer orbit, zoom and pan around the bee, with damping.
- **Nice lighting**: a key light with soft shadows, a fill and a rim light, tone mapping (ACES or AgX) and sRGB output; a tasteful backdrop or ground so the shadow reads.
- Aim for a polished, showcase-quality look.


Deliverable: reply with exactly one complete, self-contained `index.html` file in a single ```html code block. Requirements:
- Use three.js (r160 or newer) loaded from a CDN through an `<script type="importmap">` (e.g. jsDelivr or unpkg); addons such as OrbitControls may be imported from the same CDN via the import map.
- No other files: no external textures, models, fonts or images. Generate any textures procedurally in code.
- It must run by simply opening index.html in a modern desktop browser, fill the window, and handle resize.
- Animate with requestAnimationFrame and a clock, so it looks right at any frame rate.
- No explanation is needed outside the code block.

Threejs mobile touch arcade game

Build a complete, polished mobile-first 3D arcade game in Three.js as one self-contained index.html (no external assets; all geometry, textures and sound procedural). Portrait orientation, touch controls (swipe/drag and tap) with keyboard fallback for desktop. Include a title screen, at least 3 increasing difficulty phases, score and best-score persistence in localStorage, juicy feedback (screen shake, particles, procedural Web Audio sfx), pause/resume when the tab is hidden, and a game-over screen with restart. Must hold 60 fps on a mid-range phone; keep draw calls low with instancing.

X16 engine

Build a conceptual X-16 engine in 3D with Three.js: four cylinder banks, one crankshaft and exposed mechanics inspired by experimental multi-bank engine architectures. Make it animate (pistons, rods and crank moving in sync) with orbit controls. Everything is built in code from Three.js geometry, shaders and materials; no external models or textures. Build it as a single self-contained index.html in the current directory. Three.js may load from a CDN or be vendored. You may serve it locally and open it in headless chromium (/usr/bin/chromium, software WebGL, no GPU) to screenshot and inspect your own output, and iterate on your own before finishing. Close any browser you open as soon as you've taken your screenshot.

001 Ink Bloom Garden

Ink Bloom Garden: A dark canvas where every click plants an ink-drop flower that grows outward in branching, feathered petals over three seconds using layered translucent strokes. Petal colour drifts with the mouse's horizontal position. Space clears the canvas with a slow fade; S saves the current canvas as a PNG.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

002 Pendulum Wave

Pendulum Wave: Fifteen pendulums hung side by side, each with a slightly different period so that together they form travelling waves, snakes and brief alignments that repeat every 60 seconds. Show a slider for playback speed, a reset button, and draw a faint trail behind each bob.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

003 Orbital Coffee Landing

Orbital Coffee Landing: A landing page for an invented specialty coffee roaster: a full-height hero with a CSS-drawn steaming cup, three origin cards that tilt in 3D toward the cursor, a scroll-triggered brew timeline, and a sticky header that shrinks after 80px of scrolling. Fully responsive down to 360px.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

004 Brick Breaker Neon

Brick Breaker Neon: A neon brick-breaker: a paddle follows the mouse or arrow keys, the ball bounces off six rows of glowing bricks, and destroyed bricks burst into particles. Include three lives, a score, a level-two layout after clearing, a pause on P, and a game-over screen with restart.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

005 Focus Timer Orbit

Focus Timer Orbit: A focus-session timer drawn as a planet orbiting a sun: a full orbit equals the session length. It supports 25/5 work/break cycles with editable durations, start/pause/reset, a counter of completed sessions, and a soft synthesised chime at each transition generated with WebAudio.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

006 Rainfall Bars

Rainfall Bars: An animated bar chart of monthly rainfall for an invented city (Jan 78mm, Feb 64, Mar 55, Apr 40, May 22, Jun 10, Jul 8, Aug 12, Sep 30, Oct 52, Nov 70, Dec 85). Bars fill like rain gauges, hovering shows a tooltip, and a toggle switches between millimetres and inches.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

007 Kinetic Headline

Kinetic Headline: The phrase MAKE SOMETHING WEIRD in huge letters, where each letter is an independent element that scatters away from the cursor on a spring and eases back home. Clicking cycles through three typefaces from generic font families; letters wobble slightly while idle.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

008 Pocket Theremin

Pocket Theremin: A full-screen theremin: horizontal mouse position sets pitch across two octaves on a pentatonic scale, vertical position sets volume and vibrato depth. Holding the mouse down plays a WebAudio oscillator; a glowing trail and a live waveform display follow the pointer. Keys 1-4 switch waveform.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

009 Forest Fire Automaton

Forest Fire Automaton: A cellular-automaton forest on a 150x100 grid: trees regrow with probability p, lightning strikes with probability f, and fire spreads to neighbours. Sliders adjust p and f live, a counter shows live trees, burning cells glow orange to red, and a click drops a spark.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

011 Pure CSS Sunset

Pure CSS Sunset: A layered sunset over rolling hills built entirely with CSS gradients, shapes and keyframe animation, with no canvas or script: the sun sinks over 20 seconds, the sky shifts from gold to violet, stars fade in, and a small silhouetted windmill turns on a hill.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

012 Magnetic Filings

Magnetic Filings: Thousands of short iron-filing strokes on a pale background align to the field of two draggable magnets, one red north and one blue south. Strokes recompute live as magnets are dragged; a double click adds a third magnet and a button flips each polarity.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

013 Soft Body Blobs

Soft Body Blobs: Five jelly-like blobs made of spring-connected points fall into a box, squish on impact and jostle each other. The user can grab and fling any blob with the mouse. A gravity slider and a button that tilts the box left or right are included.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

014 Snake Reimagined

Snake Reimagined: A modern snake game on a 24x24 grid with smooth interpolated movement, a gradient body that tapers to the tail, food that pulses, and walls that wrap. Speed increases every five apples. Show score and best score (saved in localStorage) and support arrows, WASD and swipe.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

015 Color Palette Studio

Color Palette Studio: A palette generator: press space to generate five harmonious colours (choose analogous, complementary, triadic or monochrome), click a swatch to lock it, and show each colour's HEX, RGB and a WCAG contrast rating against white and black. Clicking a code copies it with a toast.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

016 Heartbeat Line

Heartbeat Line: A live ECG-style monitor that scrolls a heartbeat trace across a dark grid, with a BPM readout, a slider from 40 to 180 BPM that changes the rhythm in real time, a red flash on each beat, and an optional synthesised beep per beat.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

017 Typewriter Poem

Typewriter Poem: A vintage typewriter page that types out a short original eight-line poem character by character with slight timing randomness, ink density variation and occasional struck-through corrections. Each keystroke plays a synthesised click, a bell rings at each line end, and a replay button restarts it.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

018 Step Sequencer Grid

Step Sequencer Grid: A 16-step, 8-row drum and synth sequencer with a lit grid. Kick, snare, hat and clap are synthesised with WebAudio, plus four pentatonic notes. Includes a tempo slider (60-180 BPM), a moving playhead, clear and randomise buttons, and swing control.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

019 Boids Lagoon

Boids Lagoon: A school of 200 fish following boids rules (separation, alignment, cohesion) in a teal lagoon, drawn as small tapered shapes that flex as they turn. Moving the mouse introduces a predator they flee from; sliders tune the three weights and a counter shows the FPS.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

020 Pricing Table Trio

Pricing Table Trio: A three-tier pricing section for an invented design app: monthly/annual toggle that animates the prices with a 20% discount, a highlighted middle plan with a ribbon, feature lists with check and cross icons, and hover states that lift cards. Responsive stacking on mobile.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

021 Rotating CSS Cube

Rotating CSS Cube: A 3D cube built purely with CSS transforms, each face a different gradient pattern with a label, rotating continuously on two axes. Hovering pauses it and a row of six buttons snaps it smoothly to show a chosen face. No JavaScript except the buttons.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

022 Mandala Painter

Mandala Painter: A radial drawing tool: whatever the user draws with the mouse is mirrored across N rotational segments (slider from 3 to 24) with optional reflection, producing a live mandala. Include a brush size control, a colour picker, an undo button and a clear button.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

023 Mortgage Calculator

Mortgage Calculator: A clean mortgage calculator: inputs for price, deposit, interest rate and term. It shows the monthly payment, total interest, and an animated donut of principal versus interest, plus a scrollable amortisation table by year. Every value updates live as sliders move.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

024 Tower Stack

Tower Stack: A one-button stacking game: a block slides back and forth above a growing tower; clicking or pressing space drops it, and any overhang is sliced off and falls away. Colours shift with height, the camera rises smoothly, and a perfect drop gives a bonus combo.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

025 Gravity Well

Gravity Well: An n-body toy: click and drag to launch planets with a velocity arrow into a system with one massive star. Bodies attract each other and leave fading orbit trails, collisions merge masses, and buttons reset the system or load a stable three-planet preset.

Build it as ONE self-contained HTML file: inline CSS and JavaScript only, no libraries or frameworks, and no external requests of any kind (no CDNs, web fonts, images or audio files); anything visual or audible is made in code (HTML/CSS, SVG, Canvas, WebGL or WebAudio). It must work when opened directly from disk, fit the browser window responsively, and run without console errors. Output ONLY the complete HTML file, starting with <!DOCTYPE html> and ending with </html>, with no explanation or markdown fences.

Blender lowpoly dragon

Make a low-poly scene in Blender of a dragon guarding its treasure: a stylised low-poly dragon curled protectively around a heap of gold coins, gems and an open treasure chest in a rocky cave, lit by the warm glow of the gold and a cool light from the cave mouth. Blender 5.2 is already running on this machine with the MCP for Blender add-on connected: build the scene in that Blender through the blender MCP tools (its window is on a virtual screen and there is no GPU, so render on the CPU). When you are finished, set up a camera and render the final image at 1920x1080, saving it as render.png in the current directory (Blender's working directory is this same folder). Then render a wireframe view of the same scene from the same camera at 1920x1080 (for example the Workbench engine with wireframe shading, or a wireframe pass) and save it as wireframe.png here too, and save the Blender file as scene.blend here too. You may take viewport screenshots and look at your own renders to check your work, and iterate on your own before finishing.

Hyperframes glass launch ui

Create a looping launch-announcement UI animation with HyperFrames, about 12 seconds long at 1920x1080 and 30 fps, that loops seamlessly (the last frame flows back into the first). Style: glassmorphism, with frosted translucent glass panels over blurred backgrounds, soft inner highlights, thin light borders and subtle shadows, floating above a slowly moving gradient of deep blue, violet and teal light. Sequence: a glass app window slides in and settles; the headline "Introducing HyperFrames" fades in from a soft blur; three glass feature cards stagger in, each with a small icon and a short label; a glowing call-to-action button pulses; a cursor glides in, hovers and clicks it, sending a ripple through the glass; then the panels drift apart and dissolve back into the opening layout. Use smooth easing, parallax depth between layers and light reflections sweeping across the glass. Keep the text crisp and readable and all motion deterministic (no random values at render time). HyperFrames 0.8.70 is already installed for you in the current directory: node_modules is pre-installed and read-only, so do not run npm install or npx --yes; use the local hyperframes command (for example hyperframes init <dir> --example blank, then hyperframes render). Render the final video yourself to out.mp4 in the current directory. You may take snapshots and inspect your own output (headless chromium is available at /usr/bin/chromium) and iterate on your own before finishing.

Chart morph: bars to line to donut (motion graphic)

Create a single self-contained HTML file (inline CSS and JavaScript only; SVG for all graphics; no canvas, no external libraries, fonts or network requests) that plays a polished motion graphic, like a studio-made data animation.

The motion: one dataset of 6 values (Mon-Sat: 42, 68, 55, 90, 74, 61) morphs through three chart states in a continuous loop:
1. Bar chart: 6 bars grow up from the baseline, with axis, gridlines and value labels.
2. The bars smoothly morph into a line chart: each bar collapses into a point at its top, the points connect with a line that draws itself, and an area fill fades in beneath it.
3. The line chart morphs into a donut chart: the 6 values become 6 coloured arcs that sweep around a ring, with the total counting up in the centre.
4. The donut morphs back into the bar chart and the loop repeats.
Each state holds for about 2 seconds and each transition takes about 1.5 seconds, so one loop is about 14 seconds. Every element must visibly travel from one state to the next (true morphing, not a crossfade). Each state shows a small label naming it ("Bars", "Line", "Donut"), and labels animate in and out.

Requirements:
- Use expressive easing (ease-in-out, overshoot, staggered delays between the 6 elements).
- Dark, modern design with a cohesive colour palette; portrait 4:5 layout, scaled to fit the browser window and centred.
- Motion starts immediately at page load: something is already moving in the first half second.
- Drive all animation with requestAnimationFrame and performance.now; no user interaction needed.
- No other text, titles, buttons or UI beyond the chart labels, values and state labels.

Reply with only the complete HTML file.

Venetian canal watercolour, painted live (HTML)

Create a single self-contained HTML file (inline CSS and JavaScript only; no external libraries, fonts, images or network requests) that paints a detailed watercolour painting live, step by step, the way a real artist works.

Scene: a Venetian canal at golden hour. A gondola with a gondolier in the foreground, an arched stone bridge in the middle distance, tall old buildings with balconies, shutters, flower boxes and hanging laundry on both sides, a church dome and bell tower against a warm sky, soft reflections rippling in the water.

The painting builds itself on a canvas and/or SVG over about 25 seconds, in four visible stages:
1. Pencil sketch (about 0-6 s): light grey graphite construction lines and contours drawn stroke by stroke, slightly wobbly and hand-made.
2. Ink lines (about 6-11 s): confident dark brown/sepia pen lines trace over the key contours, stroke by stroke.
3. Layered washes (about 11-21 s): transparent watercolour washes bloom in, from light to dark: sky first, then buildings, water, shadows. Soft bleeding edges, pigment pooling at the edges of each wash, granulation, visible paper texture showing through.
4. Details (about 21-25 s): final darker accents, window details, highlights on the water, a few loose splatters.
Then hold the finished painting on screen (do not loop or restart).

Requirements:
- Start drawing immediately at page load; the first strokes must be visible within the first half second.
- Portrait 4:5 composition on warm off-white textured paper, scaled to fit the browser window and centred; the page background around it is a neutral colour.
- Drive all animation with requestAnimationFrame and performance.now (no setTimeout-only timing, no user interaction needed).
- No text, titles, labels, captions, buttons or UI of any kind on the page. Only the painting.
- Make it as beautiful and detailed as you can: it should look like a real watercolour, not flat vector shapes.

Reply with only the complete HTML file.